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- on exitFrame
- if (rollOver(3) = 1) and (the visible of sprite 11 = 0) then
- set the visible of sprite 19 to 1
- else
- set the visible of sprite 19 to 0
- end if
- if (rollOver(4) = 1) and (the visible of sprite 12 = 0) then
- set the visible of sprite 20 to 1
- else
- set the visible of sprite 20 to 0
- end if
- if (rollOver(5) = 1) and (the visible of sprite 13 = 0) then
- set the visible of sprite 21 to 1
- else
- set the visible of sprite 21 to 0
- end if
- if (rollOver(6) = 1) and (the visible of sprite 14 = 0) then
- set the visible of sprite 22 to 1
- else
- set the visible of sprite 22 to 0
- end if
- if (rollOver(7) = 1) and (the visible of sprite 15 = 0) then
- set the visible of sprite 23 to 1
- else
- set the visible of sprite 23 to 0
- end if
- if (rollOver(8) = 1) and (the visible of sprite 16 = 0) then
- set the visible of sprite 24 to 1
- else
- set the visible of sprite 24 to 0
- end if
- if (rollOver(9) = 1) and (the visible of sprite 17 = 0) then
- set the visible of sprite 25 to 1
- else
- set the visible of sprite 25 to 0
- end if
- if (rollOver(10) = 1) and (the visible of sprite 18 = 0) then
- set the visible of sprite 26 to 1
- else
- set the visible of sprite 26 to 0
- end if
- if rollOver(2) = 1 then
- set the visible of sprite 27 to 1
- else
- set the visible of sprite 27 to 0
- end if
- if rollOver(33) = 1 then
- set the visible of sprite 32 to 1
- else
- set the visible of sprite 32 to 0
- end if
- cursor(-1)
- go(the frame)
- end
-